Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Women and Gaming: The Sims and 21st Century Learning Review

Women and Gaming: The Sims and 21st Century Learning
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Women and Gaming: The Sims and 21st Century Learning ReviewThis book is the latest in a long series of books and articles by noted literacy, education and games scholars - James Paul Gee and Elisabeth Hayes. I found this book to be highly engaging and quite readable as they provide a wealth of real examples and poignant descriptions demonstrating how women and girls are using the popular Sims video games. It is interesting to note however, most of the emphasis is not on playing the Sims game specifically but Gee and Hayes describe instead how these innovative women are going beyond the game and leveraging the virtual communities around the game to meet their own specific interests.
As an educator myself - and a person who's not a digital native, I also see this book as providing a tremendous resource for educators looking to integrate technology in the classroom and indeed those educators who are looking to develop a broader understanding of the richer "beyond game" practices gamers are engaged in. For example, I found the chapter on writing fan fiction to be extremely relevant to the high school students I work with. Given all the hype around Twilight and all things vampire, the authors' account of vampire fan fiction is quite timely in terms of popular culture but also in terms of the digital storytelling techniques many educators are working to implement in the classroom. This chapter describes in detail the participatory writing processes embedded in these fan fiction communities. Their accounting of Alex's trajectory of writing denotes how her writing improves over time and also chronicles a common characteristic of this genre of writing - the impact of instant and iterative audience feedback uniquely present in these fan fiction communities. However, a point that I particularly enjoyed - the authors directly take on the arguments more "high-brow" critics use to disparage such activities, illustrating that fan fiction writing clearly has a place among more notable literacy genres.
Overall I see this book as providing two major overarching contributions: First, it provides a necessary discussion of the innovative gaming practices engaged in by women and girls playing the Sims. This is important to note because the gender issue is frequently only addressed in games-based discussions in conjunction with commentary on their lack of participation with this media. In addition, as the authors note, this gaming franchise has been largely neglected in the literature about gaming and as the largest selling game franchise in history, it bears exploration. Gee and Hayes go beyond the issue of gender based disparities and actually depict not only practices germane to the Sims and Sims communities, but clearly and thoughtfully identify and discuss the productivity of these practices. This dovetails with the second accomplishment of this text - a theme that's back grounded as a through thread - a provocative running commentary on the current state of education and educational reform initiatives. The authors skillfully juxtapose current education practices against those evolving in gaming communities and digital media culture highlighting what we might learn from the richly productive practices embedded in and beyond gaming.
I highly recommend this book and eagerly await their next publication!Women and Gaming: The Sims and 21st Century Learning OverviewToday, virtual worlds abound, avatars are every day occurrences, and video games are yesterday's news. But today's games are not just a pastime for millions – they are also a technological focal point for new forms of learning. James Paul Gee and Elisabeth Hayes are leading researchers in the field of gaming, and here they argue that women gamers—a group too often marginalized—are at the forefront of today's online learning world. By utilizing the tools of gaming in ways never before imagined - actively engaging in game design, writing fan fiction, and organizing themselves into collaborative learning communities - women of all ages acquire the tools to successfully navigate the complex social, cultural , and economic problems of the 21st century. Women are leading the way to a new understanding of online learning techniques, from cultural production to learning communities to technical proficiency in the latest software. This book draws on case studies about women who "play" the Sims, the best selling game in history, to argue for a new general theory of learning for the 21st Century.

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Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology) Review

Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology)
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Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology) ReviewThis book is, I may say, one of the kind of books I always wanted to have, to read and revisit for getting its golden nuggets. It is unique because it provides, from several different perspectives (technical as well as philosophical), deep insights in what is going on in computer-based collaborative applications, with emphasis on Computer-Supported Collaborative Learning. The need of collaborative applications is justified and analysed starting both from practice and theoretically. The text very well presents and analyses the valuable experience of the author in designing and implementing a wide range of applications in e-learning, groupware, artificial intelligence (expert systems and knowledge-based and text processing (Latent Semantic Indexing). This experience description may be better understood if we see the text almost as a saga ending with one of the main ideas of the book: knowledge building appears in verbal-mediated collaboration in small groups. The practical experiences are doubled by deep interdisciplinary theoretical considerations, including philosophy (integrating ideas from Heidegger, Vygotsky, Derrida, Bourdieu, Bakhtin, Adorno, etc.), learning sciences and sociology (e.g. Garfinkel's ethnomethodology, and Schegloff's and Sacks' conversation analysis). State of the art theories like activity theory, distributed cognition, situated learning, knowledge building, and group cognition are also integrated in the whole.Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology) OverviewInnovative uses of global and local networks of linked computers make newways of collaborative working, learning, and acting possible. In Group CognitionGerry Stahl explores the technological and social reconfigurations that are neededto achieve computer-supported collaborative knowledge building--group cognition thattranscends the limits of individual cognition. Computers can provide active mediafor social group cognition where ideas grow through the interactions within groupsof people; software functionality can manage group discourse that results in sharedunderstandings, new meanings, and collaborative learning. Stahl offers softwaredesign prototypes, analyzes empirical instances of collaboration, and elaborates atheory of collaboration that takes the group, rather than the individual, as theunit of analysis.Stahl's design studies concentrate on mechanisms to support groupformation, multiple interpretive perspectives, and the negotiation of groupknowledge in applications as varied as collaborative curriculum development byteachers, writing summaries by students, and designing space voyages by NASAengineers. His empirical analysis shows how, in small-group collaborations, thegroup constructs intersubjective knowledge that emerges from and appears in thediscourse itself. This discovery of group meaning becomes the springboard forStahl's outline of a social theory of collaborative knowing. Stahl also discussessuch related issues as the distinction between meaning making at the group level andinterpretation at the individual level, appropriate research methodology,philosophical directions for group cognition theory, and suggestions for furtherempirical work.

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Mediated Learning: Teaching, Tasks, and Tools to Unlock Cognitive Potential Review

Mediated Learning: Teaching, Tasks, and Tools to Unlock Cognitive Potential
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Mediated Learning: Teaching, Tasks, and Tools to Unlock Cognitive Potential ReviewThe second updated edition of Mandia Mentis, Marilyn Dunn-Bernstein, and Martene Mentis's MEDIATED LEARNING: TEACHING, TASKS, AND TOOLS TO UNLOCK COGNITIVE POTENTIAL offers a host of important intervention techniques to increase student motivation and improve problem-solving skills, and is a recommended pick for any college-level teaching or education collection. Case studies blend with coverage of meta-learning and meta-teaching techniques to promote more effective teaching skills and encourage thinking in students. The inclusion of worksheets makes for a practical resource, offering reproducible fill-in checkpoints for success.Mediated Learning: Teaching, Tasks, and Tools to Unlock Cognitive Potential OverviewFeatures an expanded discussion of mediated learning and includes case studies, reflective activities for the reader, and in-depth coverage of metacognition, metalearning, metateaching, and metatasking.

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Cognitive Psychology Review

Cognitive Psychology
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Cognitive Psychology ReviewI find this book to be terribly frustrating. I have only read a few chapters in this book (a great deal of that material several times) and concepts that this book introduces are just not clear. the abnormal psychology book that Sue Sue and Sue wrote is phenomenal, every key concept is clearly defined, and it is immediately discussed and then supplemented with examples and extra information. With this Cognitive Psychology book I feel like every important concept is shrouded in fog. There are far too many examples and few terms are defined immediately and with accuracy. With this said, I would suggest this book for people that would like to supplement their reading, due to the massive amounts of examples in this book. For some, this book may be perfect, I just prefer a more direct approach that other psychology books offer.Cognitive Psychology OverviewThis coherent overview of cognitive psychology is organized in terms of themes that cut across topic areas. Written by well-known researchers, the book is completely current in describing ongoing controversies in research; it provides summaries of key experiments that distinguish between them; and it encourages the reader to think critically about current research and theories. The focus on the importance of physical and computational constraints on cognition is preserved throughout the book.

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e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (Essential Knowledge Resource) Review

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (Essential Knowledge Resource)
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e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (Essential Knowledge Resource) ReviewAs someone who has been designing multimedia elearning programs since '95, I found this book simply the most useful book on this subject for anyone serious about getting multimedia learning right.
The book is full of references to well designed studies published in refereed jounals where the principles discussed were meticulously examined by learning researchers.
This is refreshing in a field where most books are anecdotes written by programmers (ala Michael Allen) or website designers. This book actually gives you design principles to follow to increase student learning while debunking many (too)popular theories about good design (such as the usefulness of extra tidbits of information, how to mix pictures and text, when to use audio in an animation, whether a self-playing presentation is better than one where the user clicks through, etc, whether all learners learn best from non-linear presentation, etc.).
I'd highly recomend this book to anyone serious about getting educational multimedia design and elearning right.e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (Essential Knowledge Resource) Overview

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Situated Language and Learning: A Critique of Traditional Schooling (Literacies) Review

Situated Language and Learning: A Critique of Traditional Schooling (Literacies)
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Situated Language and Learning: A Critique of Traditional Schooling (Literacies) ReviewAwesome, amazing perspectives on the ways we teach, learn, and use language. Play theory, multimodality, new media, social learning, and cultural considerations all come together in a very logical and meaningful way. Forget the highlighter when reading this book; it's all that good.Situated Language and Learning: A Critique of Traditional Schooling (Literacies) OverviewWhy do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers?In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today.Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students.The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'.Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

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