Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5) Review

Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5)
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Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5) ReviewI'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights (for me) include polygon/cube intersection testing, a good polygon triangulator, and an entire z-buffering library.Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5) OverviewGraphics Gems V is the newest volume in The Graphics Gems Series.It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems.These tools are written by a wide variety of graphics programmers from industry, academia, and research.The books in the series have become essential, time-saving tools for many programmers.Key Features* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field* Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming* Includes gems covering ellipses, splines, Bezier curves, and ray tracing* Disk included containing source code from the gems available in both IBM and Macintosh versions

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The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition) Review

The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition)
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The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition) ReviewThis book is poorly titled, because it discusses the algorithms and techniques of visualization much more than the use of the Visualization Toolkit software. However, it is a good introduction to scientific visualization, and the free software included on the CD is an extremely powerful and useful tool. However, if you only wish to learn to use the software, The Visualization Toolkit User's Guide would be much more appropriate for you.The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition) Overview95469-3 All you need to build state-of-the-art 3D visualization applications! From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever. This book delivers all you need to start building your own visualization applications: A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation:*An extensive collection of real-world case studies. *A working architecture and software design techniques for applying visualization to business and technical problems. *The complete vtk Release 2.0 software tools-complete C++ class libraries and source code for visualization, plus Tcl-based prototyping libraries and Java bindings...all the software you need for Win95/NT, Solaris, HP-UX, Digital UNIX, and IBM AIX!Learn how to leverage the power of vtk 2.0 to:*Build Web-based 3D visualization applications that take advantage of VRML, Java and Java3D.*Use volume rendering, which allows you to "see into" 3D datasets. *Use vtk's new 2D imaging pipeline to manipulate, display and combine 2D images into 3D datasets for further processing-and much more.Advanced 3D visualization is now practical in an unprecedented range of applications. If you're a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now's the time - and there's no better place to start than The Visualization Toolkit.

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Introduction to Landscape Design, 2nd Edition Review

Introduction to Landscape Design, 2nd Edition
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Introduction to Landscape Design, 2nd Edition ReviewThis book is an excellent introduction to the practical aspects of landscape design. After every chapter, the student can find an extensive bibliography for further study or reference. All concepts are clearly explained, especially spatial perception and projects. If you are looking for a one-in-all book, this is it. However, do not expect it to say much about the history of landscape design. This is a practical book only, but first quality!!!Introduction to Landscape Design, 2nd Edition OverviewOutstanding explorations of design concepts, principles, and processes This Second Edition of Introduction to Landscape Design offers even broader coverage of the environmental, human, technological, and aesthetic issues associated with landscape design than the first edition. Beginning with the way we perceive, manage, and design the landscape, it moves on to explore the forces that influence land design. An overview of landscape management, planning, and design includes a discussion of the roles and integration of the professions involved, modes of professional practice, and site scale design processes. The book explores the ecology of design and the integration of land design decisions into dynamic systems. This fully updated new edition:* Presents landscape design as a synergism of art and science* Addresses the interplay between buildings and sites* Provides insights into the breadth of people-environment relationships* Places special emphasis on our growing understanding of interrelationships between the landscape and human decisionsA superb introduction for students as well as a useful reference for practicing professionals, this book is an excellent guide for anyone who wants to develop a better understanding of landscape design.

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ShaderX6: Advanced Rendering Techniques Review

ShaderX6: Advanced Rendering Techniques
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ShaderX6: Advanced Rendering Techniques ReviewThis is a great book if you are looking for advanced gpu programming. It's only shortcoming is it is light on actual code examples and the maths can be a little daunting. More complete code examples would make this book perfect.
ShaderX6: Advanced Rendering Techniques OverviewWelcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers.

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Production Rendering Review

Production Rendering
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Production Rendering ReviewIf you are working in the field there is nowadays a lot of literature on how to write a renderer, and everybody has the silver-bullet to solve at last the rendering porblem.
This book thakes you through current technologies and gives you a very clear base on where to start when designing a modern renderer for high quality imagery.
It is as well really useful for all the people who want to do a really good job when using a renderer, making you understand what's going on, and what *should be going on* in your imageryProduction Rendering OverviewDetails the techniques used by experienced graphics software developers to implement feature film quality rendering engines.Brings together all the skills needed to develop a rendering system.

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