Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5) Review

Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5)
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Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5) ReviewI'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights (for me) include polygon/cube intersection testing, a good polygon triangulator, and an entire z-buffering library.Graphics Gems V (IBM Version) (The Morgan Kaufmann Series in Computer Graphics) (No. 5) OverviewGraphics Gems V is the newest volume in The Graphics Gems Series.It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems.These tools are written by a wide variety of graphics programmers from industry, academia, and research.The books in the series have become essential, time-saving tools for many programmers.Key Features* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field* Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming* Includes gems covering ellipses, splines, Bezier curves, and ray tracing* Disk included containing source code from the gems available in both IBM and Macintosh versions

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