Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Women and Gaming: The Sims and 21st Century Learning Review

Women and Gaming: The Sims and 21st Century Learning
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Women and Gaming: The Sims and 21st Century Learning ReviewThis book is the latest in a long series of books and articles by noted literacy, education and games scholars - James Paul Gee and Elisabeth Hayes. I found this book to be highly engaging and quite readable as they provide a wealth of real examples and poignant descriptions demonstrating how women and girls are using the popular Sims video games. It is interesting to note however, most of the emphasis is not on playing the Sims game specifically but Gee and Hayes describe instead how these innovative women are going beyond the game and leveraging the virtual communities around the game to meet their own specific interests.
As an educator myself - and a person who's not a digital native, I also see this book as providing a tremendous resource for educators looking to integrate technology in the classroom and indeed those educators who are looking to develop a broader understanding of the richer "beyond game" practices gamers are engaged in. For example, I found the chapter on writing fan fiction to be extremely relevant to the high school students I work with. Given all the hype around Twilight and all things vampire, the authors' account of vampire fan fiction is quite timely in terms of popular culture but also in terms of the digital storytelling techniques many educators are working to implement in the classroom. This chapter describes in detail the participatory writing processes embedded in these fan fiction communities. Their accounting of Alex's trajectory of writing denotes how her writing improves over time and also chronicles a common characteristic of this genre of writing - the impact of instant and iterative audience feedback uniquely present in these fan fiction communities. However, a point that I particularly enjoyed - the authors directly take on the arguments more "high-brow" critics use to disparage such activities, illustrating that fan fiction writing clearly has a place among more notable literacy genres.
Overall I see this book as providing two major overarching contributions: First, it provides a necessary discussion of the innovative gaming practices engaged in by women and girls playing the Sims. This is important to note because the gender issue is frequently only addressed in games-based discussions in conjunction with commentary on their lack of participation with this media. In addition, as the authors note, this gaming franchise has been largely neglected in the literature about gaming and as the largest selling game franchise in history, it bears exploration. Gee and Hayes go beyond the issue of gender based disparities and actually depict not only practices germane to the Sims and Sims communities, but clearly and thoughtfully identify and discuss the productivity of these practices. This dovetails with the second accomplishment of this text - a theme that's back grounded as a through thread - a provocative running commentary on the current state of education and educational reform initiatives. The authors skillfully juxtapose current education practices against those evolving in gaming communities and digital media culture highlighting what we might learn from the richly productive practices embedded in and beyond gaming.
I highly recommend this book and eagerly await their next publication!Women and Gaming: The Sims and 21st Century Learning OverviewToday, virtual worlds abound, avatars are every day occurrences, and video games are yesterday's news. But today's games are not just a pastime for millions – they are also a technological focal point for new forms of learning. James Paul Gee and Elisabeth Hayes are leading researchers in the field of gaming, and here they argue that women gamers—a group too often marginalized—are at the forefront of today's online learning world. By utilizing the tools of gaming in ways never before imagined - actively engaging in game design, writing fan fiction, and organizing themselves into collaborative learning communities - women of all ages acquire the tools to successfully navigate the complex social, cultural , and economic problems of the 21st century. Women are leading the way to a new understanding of online learning techniques, from cultural production to learning communities to technical proficiency in the latest software. This book draws on case studies about women who "play" the Sims, the best selling game in history, to argue for a new general theory of learning for the 21st Century.

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Banking Technology Handbook Review

Banking Technology Handbook
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Banking Technology Handbook ReviewKeyes describes the impact technology is having on banking and the tools banks are using to become faster and more efficient. E-commerce, bill pay/present,imaging, internet banking -- all are clearly detailed and made easy to understand. A good book for both those who've worked in the industry and for those who are starting out.Banking Technology Handbook OverviewThis desk reference for IT professionals in the banking industry provides information about the latest technologies to improve efficiency and security.Topics include
imaging
electronic exchange
Internet-based technologies
other automating systems
issues affecting all financial service sectors, such as the year 2000 problemBanking Technology Handbook is geared toward all levels of technology management and financial services management responsible for developing and implementing cutting-edge technology.

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