Showing posts with label processing. Show all posts
Showing posts with label processing. Show all posts

The Audio Programming Book Review

The Audio Programming Book
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The Audio Programming Book ReviewAs a seasoned coder new to audio processing I give this book 5 big stars. It explains through numerous coding examples and projects all of the major aspects of coding for audio. It also provides cross-platform libraries you will find essential, as well as extra chapters not included in the book via the included DVD. I was able to synthesize my own sound waves, and even write my own wav file player within a week.
That said I would not recommended this book to someone who is unfamiliar with coding. The authors do try to give an introduction to c programming, however I found that the examples in this book would be very difficult for a new programmer to be able to follow, let alone compile, given that there are many libraries which must be linked etc. Personally though, I loved that upon opening the book for the first time I could flip through the pages gingerly and see tons and tons of straight c code. The theory is there, but more importantly so is it's practical application, and that's what makes this book awesome.The Audio Programming Book OverviewThis comprehensive handbook of mathematical and programming techniquesfor audio signal processing will be an essential reference for all computermusicians, computer scientists, engineers, and anyone interested in audio. Designedto be used by readers with varying levels of programming expertise, it not onlyprovides the foundations for music and audio development but also tackles issuesthat sometimes remain mysterious even to experienced software designers. Exercisesand copious examples (all cross-platform and based on free or open source software)make the book ideal for classroom use. Fifteen chapters and eight appendixes coversuch topics as programming basics for C and C++ (with music-oriented examples),audio programming basics and more advanced topics, spectral audio programming;programming Csound opcodes, and algorithmic synthesis and music programming.Appendixes cover topics in compiling, audio and MIDI, computing, and math. Anaccompanying DVD provides an additional 40 chapters, covering musical and audioprograms with micro-controllers, alternate MIDI controllers, video controllers,developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming forthe iPhone.The sections and chapters of the book are arranged progressively andtopics can be followed from chapter to chapter and from section to section. At thesame time, each section can stand alone as a self-contained unit. Readers will findThe Audio Programming Book a trustworthy companion on their journey through makingmusic and programming audio on modern computers.

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Algorithms for Visual Design Using the Processing Language Review

Algorithms for Visual Design Using the Processing Language
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Algorithms for Visual Design Using the Processing Language ReviewI pre-ordered this book thinking (from the title and from Terzidis's bio) that it would be a book on advanced visual design algorithms. You'd think that a book with "algorithms" in the title would put an emphasis on optimizing techniques for difficult problems - it doesn't. I didn't get to peruse the table of contents before purchase, and now I wish that I had, because it covers a lot of the same information as other books I own (Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics), Processing: A Programming Handbook for Visual Designers and Artists, Visualizing Data: Exploring and Explaining Data with the Processing Environment, and Processing: Creative Coding and Computational Art (Foundation)).
If you need a book that will have algorithms to find intersections between lines and bezier curves, 2d and 3d collision detection between irregular shapes, how to utilize vector files with soft body dynamics in processing, or how to efficiently time shift video on a pixel-by-pixel or line-by-line basis; if you need a book that will be like Introduction to Algorithms for visual design in processing, you'll have to keep waiting.
If, however, you are looking for a more in-depth discussion of issues about at level of the examples included with processing, then you're in a right place, if not THE right place. Like almost all the books mentioned above, this book doesn't take for granted that you're experienced with processing (even the operators are explained in the first chapter). All the lessons are explained well, and in addition, there's even a nod to other issues such as physical computing with arduino. There are questions at the end of each section, and answers in the back of the book. At this time, I'd recommend it about as much as I'd recommend each of the books above except Shiffman's, which I consider the best introductory text on Processing.Algorithms for Visual Design Using the Processing Language OverviewAs the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.

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