Showing posts with label usability. Show all posts
Showing posts with label usability. Show all posts

Press On: Principles of Interaction Programming Review

Press On: Principles of Interaction Programming
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Press On: Principles of Interaction Programming ReviewPart of my job is to analyze customer needs for enterprise web applications and then translate the needs into requirements for developers to implement. I have been enjoying this book and its treatment on taking computer science approach to design better user experience. The author Harold Thimbleby has done a good job in presenting the material in a very engaging approach.Press On: Principles of Interaction Programming OverviewHow to understand and program interactive devices so that they arereliable and easy to use; includes wide-ranging programming insights, tools, andcode.

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Cost-Justifying Usability (Interactive Technologies) Review

Cost-Justifying Usability (Interactive Technologies)
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Cost-Justifying Usability (Interactive Technologies) ReviewIf you are looking for help with quantifying the cost of bad interface design and/or how poorly designed application costs the company money, then this is the book for you.
This book is practical and right on target for helping IT groups and customers understand the importance of systems that allow work to be completed efficiently. The authors do a great job quantifying the cost of poorly design, unusable system.
If you have ever tried to demonstrate to an IT group that it is more costly not to change the system, then this book will give you the strategy for showing how investing in system changes actually costs less in the short term, than in the long term.
End users will cheer anyone who applies the information in this book to the applications they use.Cost-Justifying Usability (Interactive Technologies) OverviewToday's increasingly competitive and fiscally constrained business environment is fostering the need to cut costs and justify expenditures. Usability engineering is not yet universally accepted, nor is it yet an integrated aspect of software engineering, and would-be usability champions need more help than ever to win the funding necessary to introduce and promote usability engineering techniques.Cost-Justifying Usability is the first book to address pragmatically and in detail the question of how usability engineering professionals and their managers can cost-justify their proposals and efforts. The book offers specific techniques for quantifying costs and benefits, making a convincing and successful business case for investment in usability engineering.This book comprises a thorough and well-integrated collection of chapters written by experienced and prominent usability experts. Taken together, these chapters provide readers with:An overall framework for cost-justifying usability engineering programs that can be applied to any contextAn examination of the unique factors and issues in cost-justifying usability efforts for three very different types of organizations: vendor companies, international development organizations, and contractor companiesCase studies of successful cost-justification effortsA look at some special issues regarding cost-justification of usability, including"discount"usability engineering techniques, success factors for introducing usability engineering into development organizations, specialized tools for usability cost-justification, and a look to the future of usability engineeringPractical and effective insight for human factors professionals, interface designers, software development managers, and human factors educators

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Accessibility for Everybody: Understanding the Section 508 Accessibility Requirements Review

Accessibility for Everybody: Understanding the Section 508 Accessibility Requirements
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Accessibility for Everybody: Understanding the Section 508 Accessibility Requirements ReviewAs an excellent guide to getting started with accessibility and a must-have for anyone's reference collection, this book truly lives up to its name "Understanding the Section 508 Accessibility Requirements." Having been an Accessibility tester for 2.5 years now, I recommend this book to anyone working with or considering Accessibility support.(...)Accessibility for Everybody: Understanding the Section 508 Accessibility Requirements OverviewWhile other books are looking to the Web and people with disabilities to focus attention on accessibility issues, "Accessibility for Everybody: Understanding the Section 508 Accessibility Requirements" looks that whole picture--accessibility for everyone in every environment. The government quickly realized that they have a wealth of older applications that will never appear on the Internet, but require some type of remedial upgrade to make them more accessible. The Section 508 rules don't just touch on the Internet, they provide rules about every aspect of computer use. Issues such as how to build accessible furniture or adding accessibility features to the phone system cannot be addressed within the scope of this book, but the book will touch on every issue the average Windows developer is going to want to know about.Eventually, the vast majority of developers will recognize the need to add accessibility as one of the design goals for any application. However, one of the issues hindering that goal is the language used to convey the legal requirements for accessibility. This book seeks to remove the artificial hurdles presented by the language of the law by presenting the information in plain English. In short, this book about accessibility will make the Section 508 requirements more accessible to the average developer. Included will be Web sites, programming examples, sources of additional information, and other aids meant to make the job easier.

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Human-Computer Interaction: Concepts And Design (Ics S.) Review

Human-Computer Interaction: Concepts And Design (Ics S.)
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Human-Computer Interaction: Concepts And Design (Ics S.) ReviewIMO great for undergrad intro course on usability, and Human factors for CIS. Unlike many Usability books out there instead of why, it presents how and what.Human-Computer Interaction: Concepts And Design (Ics S.) OverviewThe most comprehensive guide available on the rapidly-expanding field of HCI, this book illustrates the powerful benefits of a user-centred approach to the design of modern computer systems. Taking the reader through all the issues of HCI, this text shows, through a wealth of examples, how HCI helps in the design of more efficient and usable systems.

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A Pattern Approach to Interaction Design Review

A Pattern Approach to Interaction Design
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A Pattern Approach to Interaction Design ReviewThis is a deeply disappointing book, typical of a field in which approbation by academic peers seems to be much more important than delivering real help to those designing real user interfaces.
I had hoped for a book dominated by a collection of patterns describing how users interact with technology, particularly computers. Instead the first 3/8 of the book is given over to an almost blow by blow account of each contribution to the development of patterns, their application to IT and finally to HCI. There is actually one important message, that patterns can aid communication not only between IT professionals, but also between professionals and users, as a way of describing both the problem domain and the proposed solution. However, this was almost buried in a detailed discussion of pattern format, which is much less important.
I very nearly gave up reading at this point, which would have been a pity, since the central chapter of the book contains some interesting patterns, albeit of limited practical use. The "How to Play the Blues" pattern language is an entertaining demonstration of how to use patterns to describe a problem domain, while the patterns for interactive exhibits are a good set of HCI patterns, although focusing on the interaction of regular users with business computer software would be of more general practical use. I also really liked the pattern layout, relying on typography and styles rather than headings to standardise the structure, which definitely enhanced readability.
Unfortunately the book does not sustain the interest, and after a single chapter on patterns returns to a strange and lengthy self-review, to the extent of reprinting the review comments the author received on a draft version. This is ridiculous.
The book's malaise seems to be symptomatic of the whole discipline. The referenced web sites and books are not much better, with all but a few noble exceptions concentrating on academic discussions about patterns, rather than building a real pattern collection.
I am convinced that patterns can be really useful in the area of human-computer interaction and user interface design, just as they have been in many other areas of IT. I also think the arguments about style and format will be won by the author of the first good book that concentrates on building a comprehensive and readable set of useful real-world HCI patterns. This isn't it.A Pattern Approach to Interaction Design OverviewA much-needed guide on how to apply patterns in user interface designWhile the subject of design patterns for software development has been covered extensively, little has been written about the power of the pattern format in interface design. A Pattern Approach to Interactive Design remedies this situation, providing for the first time an introduction to the concepts and application of patterns in user interface design. The author shows interface designers how to structure and capture user interface design knowledge from their projects and learn to understand each other's design principles and solutions. Key features of this book include a comprehensive pattern language for the interface design of interactive exhibits as well as a thorough introduction to original pattern work and its application in software development. The book also offers invaluable practical guidance for interface designers, project managers, and researchers working in HCI, as well as for designers of interactive systems.

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Designing Interactions Review

Designing Interactions
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Designing Interactions Review(I originally gave this book a more positive review. Amazon won't let me change the star rating. I give this book TWO stars, not four.)
This book is fairly impressive at first glance. Seven-hundred plus pages, adequately footnoted, and nicely designed. I can't imagine anyone in the field of interaction design not enjoying cracking open Moggridge's book.
But "Designing Interactions" isn't quite what I thought it would be, and my first optimistic impressions were terribly wrong. It is, as Bruce Sterling's blurb describes it, "a labor of love." It's really "The History of Designing Interactions." More specifically, it's "The History of how Bill Moggridge, his company IDEO, and A Few Other People Mostly in California Designed Interactions." It's something of a hagiography--biographies of designer-saints, whose every effort was nothing less than beautiful, innovative, useable and useful. Failures, missteps, or significant-but-ugly designs (Windows 3.1 gets about a sentence) are minimized. That makes it feel like something of a whitewash.
It actually reminds me a lot of "The Art of Unix Programming" in its combination of cultural and technological history, mixed with practical sections. But where the people in "The Art of Unix Programming" come across as modest smart people, sort of tinkering along inventing an entire paradigm, Moggridge's subjects are sort of bathed in this golden California glow of eternal optimistic technophilia; it's not that the design of buttons and menus isn't a moral, cultural, and aesthetic imperative (cause it is), but in Moggridge's text it just all feels a little...inevitable. It's also historically dubious. Moggridge doesn't use interviews well, and they seem to be basically his only research here. Relying on the memories of his old design buddies is an extraordinarily sloppy way to write history. Other evidence for claims and facts is sadly lacking. Readers need to bring a very skeptical eye to the content here.
It's also depressingly full of IDEO work, IDEO employees, and IDEO methods. Which would almost be ok if Moggridge were more transparent about his own role as founder and current senior employee of that company. As it is, the conflict of interest here is a pretty crass. (After all, Moggridge stands to personally and professionally benefit from defining "interaction design" entirely around his own business, right?)
But I think if you do this kind of work, you'll enjoy the histories of the mouse, the menu, or the Palm Pilot, and seeing lots of sketches and diagrams and screenshots. It *is* kind of cool to see stuff like Bill Atkinson's sketches of the Apple Lisa. It also feels quite current, and there are good sections on mobile devices, patterns of technology adoption, play, service design, critical design, and ubiquitous computation. Though the downside of this breadth is that the whole thing feels like a grab bag approach. There are more than a few genuinely disappointing parts: the chapter on the internet is pretty poor, basically equating "the Internet" with Google and a couple of long-gone fancy web navigation experiments. It's a chapter that's little more than a Silicon Valley courtier's homage to the boy kings Larry and Sergey. What's this doing in a book on interaction design, Bill?
It's interesting to compare "Designing Interactions" with Dan Saffer's new book with a slightly different title: "Designing for Interaction." Both books use interviews, but Saffer's are short sidebars, Moggridge's book is *mostly* interviews. Though Moggridge's last chapter is a practical section, about the length of Saffer's whole book, Saffer *still* manages to cover a lot more of the nuts and bolts, day to day work of interaction design.Designing Interactions OverviewDigital technology has changed the way we interact with everything fromthe games we play to the tools we use at work. Designers of digital technologyproducts no longer regard their job as designing a physical object--beautiful orutilitarian--but as designing our interactions with it. In Designing Interactions,award-winning designer Bill Moggridge introduces us to forty influential designerswho have shaped our interaction with technology. Moggridge, designer of the firstlaptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO,tells us these stories from an industry insider's viewpoint, tracing the evolutionof ideas from inspiration to outcome. The innovators he interviews--including WillWright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, andDoug Engelbart, Bill Atkinson, and others involved in the invention and developmentof the mouse and the desktop--have been instrumental in making a difference in thedesign of interactions. Their stories chart the history of entrepreneurial designdevelopment for technology.Moggridge and his interviewees discuss such questions aswhy a personal computer has a window in a desktop, what made Palm's handheldorganizers so successful, what turns a game into a hobby, why Google is the searchengine of choice, and why 30 million people in Japan choose the i-mode service fortheir cell phones. And Moggridge tells the story of his own design process andexplains the focus on people and prototypes that has been successful at IDEO--howthe needs and desires of people can inspire innovative designs and how prototypingmethods are evolving for the design of digital technology.Designing Interactions isillustrated with more than 700 images, with color throughout. Accompanying the bookis a DVD that contains segments from all the interviews intercut with examples ofthe interactions under discussion.Interviews with:Bill Atkinson • DurrellBishop • Brendan Boyle • Dennis Boyle • Paul Bradley • DuaneBray • Sergey Brin • Stu Card • Gillian Crampton Smith • ChrisDowns• Tony Dunne • John Ellenby • Doug Englebart • Jane FultonSuri • Bill Gaver • Bing Gordon • Rob Haitani • Jeff Hawkins• Matt Hunter • Hiroshi Ishii • Bert Keely • David Kelley •Rikako Kojima • Brenda Laurel • David Liddle • Lavrans Løvlie •John Maeda • Paul Mercer • Tim Mott • Joy Mountford • TakeshiNatsuno • Larry Page • Mark Podlaseck • Fiona Raby • CordellRatzlaff • Ben Reason • Jun Rekimoto • Steve Rogers • FranSamalionis • Larry Tesler • Bill Verplank • Terry Winograd •Will Wright

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